Welcome to the Comp Division!
The Competitive Division plays every Tuesday evening and focuses on creating a safe and fun environment for individuals to play a more competitive level of volleyball. Teams are formed by players themselves and submitted to the league, with the majority of roster administration being the responsibility of the team, not the league. The Competitive Division consists of a series of graduated pools of 4 teams. Every week a team plays a round robin series of games against three other teams in its pool. At the end of the night, the team with the best record moves up a pool, and the team with the worst record moves down a pool. This ensures that, while the skill level across the Competitive Division is quite varied, games are usually between teams of a similar skill level. Each team is allowed to carry a roster of 6 to 10 players.
For more information, assistance finding a team or inquiries please contact: firstname.lastname@example.org
Learn More About Comp:
SUMMARY OF COMPETITIVE DIVISION OPERATIONS
Each competitive season will begin with at least one Recruitment Night to allow new players to be picked up by teams. (See “Important Dates” page)
There will be two weeks of play where points accumulated will not count toward your overall standings, to allow teams to adjust their initial placement.
There will be at least 12 weeks of regular play (barring any cancellations of permits that would be out of our control). There will be 1 week of playoffs for each season.
Regular play format and point accumulation continue unchanged.
The playoff format will be finalized closer to end of the season.
- Every week, each team will play 28-minute matches against the three other teams of the same pool, including a 1st game (to 25 points; win by two points, cap at 27 points) and a 2nd game (until the 28-minute match has elapsed; no cap).
- A team that wins a 1st game is awarded 3 points towards the pool score.
- A team that wins a 2nd game is awarded 2 points towards the pool score. A team that wins a 2nd game to 25 is awarded 3 points.
- A team that loses a 1st or 2nd game is awarded 1 point towards the pool score.
- A team that defaults a 1st or 2nd game is not awarded any points.
- The score of a defaulted 1st game is recorded as 25-0. The score of a defaulted 2nd game is recorded as 15-0.
- There are no ties in the competitive division. If there is a tie after the last point of any game, one additional point is played to determine a winner.
- If 28 minutes have elapsed and a 1st game is still being played, the 1st referee will signal ‘last point’. The final point is played and a winner is declared (play an additional point if the game is tied after the final point).
- The winner of this 1st game still receives 3 points in the division standings.
- A 2nd game comprising of only 3 points is then played.
- A team defaults a 1st game if less than 4 players are available to play within the at the start time of the match, determined by the nightly play schedule.
- An exception is made for the first match of every night, where a team is granted a 5-minute grace period (until 6:52 PM) before it defaults the 1st game.
- A 2nd game can still be played if the defaulting team can field 4 players at any time during the 28-minute time period, so long as at least 3 points are played.
- At the end of every night, teams are re-ranked based on their pool score for the evening, with the top scoring team being seeded #1, next seeded #2, etc.
- Tiebreaker System for Pool Points
- If 2 teams are tied, look at their head-to-head match and whoever won more points, adding the points of set 1 & 2, is ranked higher.
- In other words, calculate the +/- of the match and the higher scoring team wins.
- If they both won the same number of points (i.e. +/- is 0), then whoever won the first set is ranked higher.
- If 3 teams are tied, rank them the same way by tallying point differential of only the 3 specific matches in which they played each other (if 2 of the 3 teams are both tied on point differential, then refer to their head-to-head match as above as to who should be ranked higher/lower).
- After calculating the 3-way point differential, if all 3 teams are still somehow tied, then use overall point differential of all 6 matches, and if still tied (ay!), do 3-way rock/paper/scissors amongst the captains of the tied teams to determine rankings.
- The top and bottom seeds of each pool are then sent up and down a pool respectively for the next week of play (i.e. the top seed of F pool at the end of the night will play as E4 the following week).
- Points towards the overall divisional standings are then awarded to each team based on their new pool ranking (see Standings link at the top of this section)..
Registration takes place early in each new season (August, January). The cancellation and refund policy for TSVL is found under About TSVL.
To register on a team that has invited you to join email Mith email@example.com, CJ firstname.lastname@example.org and David email@example.com for details or paying for a pro-rated registration.
FALL 2022 PRIORITY RANKING
Competitive team priority rankings are listed below for the Fall 2022 season. In the event we cannot accommodate all registered teams, teams will be given spots in the league based on these rankings. The priority ranking is divided into 4 groups.
A team consisting of at least 6 players with at least 4 “Returning Players” (subs not included) who were on ANY team's roster in the Winter 2022 competitive division (not necessarily the same Winter 2022 team).
*NEW*: Priority 1 status will also be given to a team of at least 6 players with at least 4 "Returning Players" from the SAME Winter 2022 Intermediate Division team (subs not included). They must play in the Fall 2022 competitive division ONLY to have Priority 1 status. If such a team chooses to play in the Fall 2022 Intermediate Division, then they may still register for Fall 2022 Competitive Division, but will have Priority 2 status. A maximum of 4 Winter 2022 Intermediate Division teams can have Priority 1 status in the Fall 2022 Competitive Division (as determined by timestamping).
A team consisting of at least 6 players with at least 4 returning members from any Winter 2022 division as a “Returning Member*” (see definition below).
A team consisting of at least 6 players with 1-3 returning members from any Winter 2022 division as a “Returning Member*”.
A team consisting of at least 6 players, without any “Returning Members*”.
Returning Member* Definition
To be considered a “Returning Member” for Fall 2022, you must have bought a TSVL membership for Winter 2022 or Fall 2021.
How Priority Rankings Work
Within each priority ranked group, teams are again ranked based on registration timestamps. A team registering online is only assigned a priority rank after their sixth team member is registered. The team’s time stamp is the time of their sixth member’s registration. If a subsequent team member’s registration alters the team’s priority ranking, a new rank will be issued with the time stamp of this subsequent member’s registration.
Teams will be eligible to receive a priority rank within the first 24 hours of registration (Sunday, August 28 at 7 p.m. until Monday, August 29 at 7 p.m. for Fall 2022). Teams can still register after that on a first-come-first-served basis. Also your team’s priority ranking will be locked as of Monday, August 29 at 7 p.m. and not subject to change after that with the addition of players.
We welcome all interested teams into the registration process!
Questions about the priority ranking or registration process? Contact the Competitive Division Coordinator: firstname.lastname@example.org
Team Composition Policy
- Teams in the Competitive Division can consist of between 6 to 10 players, with rosters being administrated by the team, not the TSVL. Any changes to a team’s roster must be submitted to the Competitive Division Coordinator by email (email@example.com) no later than 2PM of the day the change will be applied.
- If a team uses newly added roster players in any matches without following the above protocol, all matches involving said players will count as defaults.
- For each match, a court captain will be identified for each team. The court captain will be the only player allowed to communicate with the 1st referee or the other team (through that team’s court captain). The court captain is also responsible for the on court conduct of their team.
- Teams may use a libero, so long as the libero is identified at the beginning of the game to the 1st referee.
- There are unlimited substitutions during a game in the competitive division, so long as the standardized FIVB rules regarding substitutions are followed.
- This means that if a substitute player enters the game in place of a player from the starting line-up, then the same starting line-up player may only later replace the substitute.
- Example: if #3 replaces #8, then only #8 can later come in to replace #3.
- Exceptional substitutions, which disregard the above substitution rule, can be used to replace a player that cannot continue playing due to injury or illness if a legal substitution cannot be made.
- If more than 6 members from a team are present on any given night, it is up to the team to determine who will play which games.
- If only 4 or 5 members from a team are present on any given night, those members will be allowed to play, but a ‘ghost’ will be used to represent a missing player on the court (one ghost for a team of five, two ghosts for a team of 4).
- A ghost will be placed in the starting lineup and rotate through around the court as if it were an actual player.
- Ghosts will help to maintain the restriction of having 3 front row and 3 back row players at all times (i.e. if a ghost starts a rally in a front row position, only two other players can be designated as front row players).
- Additionally, when it is time for a ghost to serve, the serving team immediately loses serve. No point is awarded to the opposing team.
- Team members that arrive to the gym after a game has already begun can be substituted into play at any time.
- Teams are entitled to two 30-second time outs per game, but not during the last 2 minutes of the match.
SUBSTITUTE/DROP IN OVERVIEW
- Substitute players are allowed in the Competitive Division, per the Competitive Substitute Player Policy outlined below.
- Substitute players and drop-in players are considered the same thing and the terms are interchangeable. These players do not need to be TSVL members in order to play for the first 3 nights they sub.
- The Sub List is considered a resource for competitive teams to know who is available to play when they are in a pinch. While it is not necessary to be on the Sub List to act as a drop-in player, it is a useful way to get your name out there if you want to be called on to sub (and potentially get picked up by a comp team mid-season). Both members and non-members can be on the Sub List.
- Competitive teams are responsible for contacting substitute players themselves and must appropriately register their player and notify the Competitive Division Coordinator (firstname.lastname@example.org) before the substitute player is used. If someone else is registering for the substitute player, the sub must complete the waiver of liability form.
- If a team uses substitute players in any matches without following the above protocol, all matches involving said players will count as defaults.
- All subs/drop-ins must register as a sub before they play.
- Subs/drop-ins cannot already be on a competitive team.
- A player can only sub/drop-in for the same team 3 times during the season.
- Subs/drop-in players can play an unlimited number of times during the regular season, but are not allowed to be used during playoffs.
- Teams can have maximum 2 sub/drop-in players per night, and up to 6 subs/drop-in players per season. As mentioned, they may not use the same sub more than 3 times during a season, or use any sub during playoffs.
Subs play for *FREE* the first 3 nights they sub! After that, a sub can buy a TSVL membership ($20), which covers any subbing for the rest of the season. This is for subbing across all divisions. This policy was created to make it easier for teams to get subs and avoid playing short-handed or default, and make it easier for subs to get more TSVL action throughout the season!
REGISTRATION (Please read Sub Rules & Fee Info, prior to registering)
SUB REGISTRATION LINK Only use this link if you've been asked by a captain to sub.
All subs, whether a member or non-member, have to register themselves (not have someone else sign for them!) prior to when they sub. Teams who field an unregistered sub default their matches.
WHO'S ON THE SUBLIST? CHECK IT HERE:
GET ADDED TO THE SUBLIST:
Email email@example.com. Provide your preferred email contact, court position(s), and pool(s) you wish to sub for.
GET A TSVL MEMBERSHIP (needed after subbing on 3 occasions)
Click here to purchase a TSVL membership ($20/season)
For competitive (and intermediate) teams who are still looking for player(s) and free agent players still looking for a team, we are having a Comp + Intermediate Division Player Recruitment Night at Riverdale Collegiate Tuesday, September 13 at 6:45 p.m. Please only attend if you are looking to recruit a player(s) and only send 1 or 2 representatives from your team to scope out the recruits - we will have opportunities for team practices in the upcoming weeks.
Rosters will be frozen for the two weeks of “placement adjusting”, as well as two weeks of regular play. No deletions to any roster will be allowed until after the fourth night of the season. Any additions cannot change the original registration priority placement.
Players added to any roster to start within the last 3 nights of regular season play are able to play regular-season games but are unable to play in the playoffs. In other words, players must be on the team roster by the 4th last night of the regular season to play in the playoffs.
GHOST & DEFAULT PENALTIES
The ghost rule continues as usual: teams playing with a ghost player will only lose serve and not a point when the ghost player rotates into the serving position. Also, with respect to matches defaulted, teams that default will gain points as if they lost the match (i.e. 1 point). The team that defaulted will still lose a defaulted set by a score of 25-0.
The TSVL is a volunteer-run not-for-profit adult volleyball league catering mainly to the lesbian, gay, bi-sexual, transpeople, queer and LGBTQ-friendly community in Toronto, Canada. The League provides an inclusive and fun environment to play volleyball and a social place to enjoy the company of new people and old friends.
473 Church St.,
PO Box #232
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